Mar 31 to Apr 21 · Double XP through Apr 7 · First-ever cosmetic rewards (Forest Spirit Mask, Pathfinder ID Card & Badge). Hunt Forest Minions on rotating event maps. Lucky minions drop ghost speed by 10% (stackable), unlucky ones crank it up. Cosmetics unlock at the upcoming Player Character Update. Minimum x1.00 difficulty required for event points.
Picks one player at random and exclusively hunts their sanity, not the group average. Someone at 50% getting hunted while everyone else is at 100%? Banshee. Female-only ghost, so a male name on the board rules it out before you even step inside.
Parabolic Mic is your best friend here. Listen for a high-pitched siren scream, it has a 33% chance of triggering, so sweep at least 3-5 times before writing it off. Place a crucifix and motion sensor far from the ghost room. Two sensor triggers 5-6 seconds apart with no visible event is a strong Banshee signal.
On Nightmare+, Banshees can change their favourite room, so don't assume the ghost room is locked in. Solo play makes target behavior impossible to test, so lean hard on the Parabolic and evidence.
Female-only ghost, male name on the board is an instant rule-out from the van. Speed is entirely controlled by what the nearest player is doing. Stand still and it crawls at 1.2m/s. Move and it surges to 2.25m/s. No LoS speed up. Hunt threshold is 65% if players nearby are moving, 45% if they're standing still.
Motion sensors at the 10m mark help standardize distance testing. Salt Tier III gives you breathing room to test movement states safely.
Eyeballing 10m is a nightmare. Drop motion sensors to nail the distance properly.
Hunts at a whopping 70% sanity normally and can trigger at 100% with its special ability. If a hunt starts the moment you walk through the front door, that's a Demon, no questions asked. Crucifix range gets a 50% bonus, which sounds helpful until you realise it also means it can burn crucifixes from further away.
Two crucifix confirmation methods: place a motion sensor further from the crucifix than usual, if it burns with the ghost far away, suspect Demon. Or if the crucifix burns once and burns again within 20 seconds, that's a 100% confirm. Incense only suppresses it for 1-1.5 minutes versus the usual 1.5, and it can hunt just 20-25 seconds after a crucifix use instead of 25. Higher chance of drawing the death card from tarot cards too.
Track sanity on the truck monitor rather than guessing. The "any sanity" hunts are rare, not constant, so don't panic early without data to back it up.
Always knows exactly where you are. Hiding does nothing. Blazes at 3m/s when it can't see you, then crawls at 0.4m/s once it closes in, the slowest ghost in the game up close. Only available once you hit player level 30+.
Spirit Box: listen for the "Deo growl," a heavy breathing sound with a 33% chance of triggering, but only if you're within 1m of the ghost. It always targets the nearest player when a hunt kicks off.
You CAN outrun a Deogen up close, loop furniture and use that 0.4m/s crawl against it. The approach speed is the real danger, not the close-range phase.
Cycles through three states in order: Normal (1.7m/s, hunts at 50%), Enraged (1.9m/s, hunts at 60%), then Weakened (1.36m/s, hunts at 40%), then back to Normal. Always starts Normal. Any protective gear triggered, crucifix burned, salt disturbed, room smudged, flips it Enraged immediately. Hunt ends, it drops to Weakened. Trigger protection again and the whole cycle restarts.
Enraged Gallus ignore salt just like a Wraith. Double salt pile test: two piles with motion sensors a few metres apart. Sensor fires on the second pile but no footprint = confirmed Gallu. Crucifix range drops 2m when Enraged, increases 1m when Weakened.
Gallu punishes careless protection gear use. Using incense or a crucifix flips it Enraged instantly. Plan what you're using and when rather than throwing gear around on instinct.
DOTS only shows on camera, never in person. Only enters a DOTS state when no players are in the same room. Sticks close to its favourite room, if the ghost is wandering far, it's not a Goryo. Can't change favourite rooms on Professional difficulty and above. DOTS is forced evidence on Nightmare+.
Two DOTS projectors opposite each other gives you maximum coverage, especially with Tier III. Night vision on the camera makes a huge difference for spotting the projection.
No LoS speed up. Ranges from 1.4m/s in warm rooms up to 2.7m/s in cold, not instant, it ramps as it moves through temperature zones. Freezing temps is forced evidence on Nightmare+, so if your shown evidence doesn't include freezing, rule Hantu out. Never turns the breaker on. About twice as likely to turn the breaker off compared to other ghosts.
Leave the breaker off intentionally if you suspect a Hantu. Cold breath only shows without power, and it's the cleanest single-observation confirm this ghost has.
Hits 2.5m/s in a hunt when the breaker is on and it has LoS on you, almost as fast as a Revenant. But at 3m away it slows back to regular speed, and with the breaker off it acts like a completely normal ghost. Never turns the fuse box off, only lights. With breaker on, it can also drain a nearby player's sanity by 25%, generating EMF 2 or 5 at the breaker.
Leave an EMF reader on top of the breaker. A reading with no actual breaker flip = Jinn interacted with it. That's a handy low-effort confirm.
Suspect Jinn? Keep the breaker ON to bait the speed ability, then kill it once you've confirmed. Breaker off = toothless Jinn.
Hunts at 40% sanity with lights on, 60% with lights off. Loves the dark, hates light, cannot turn any light on, not even lamps (though it can still hit TVs). Roams toward dark rooms and away from lit ones. Higher chance of bulb-breaking events.
Keep the ghost room lights ON to push its hunt threshold down to 40% and buy yourself more investigation time. When it keeps turning the same light off 2-3 times in a row right after you flip it, that's your tell.
Officially the fastest ghost in the game at peak. Starts at 1.5m/s when group sanity is above 50%, scales to 2.25m/s at 0% sanity, and with LoS can hit 3.1m/s. Spirit Box is forced evidence on Nightmare+. Using the Spirit Box or Parabolic Mic can trigger a curse, doubling passive sanity drain even without a proper response from the box.
Moroi punishes low sanity harder than anything else in the game. Pop meds early and don't let sanity slide, the lower it gets, the scarier this ghost becomes.
Whisper-quiet during hunts, footsteps only audible at 12m versus the usual 20m. Meanwhile it's chatty as anything on the Parabolic Mic outside of hunts. Also has a higher chance of performing singing events.
Myling hunts creep up on you fast. You'll hear the heartbeat long before the footsteps arrive. Multi-floor maps are especially brutal, stay sharp.
Shapeshifter. Can switch ghost models during a hunt, that's a confirmed Obake, though check for orbs to rule out Mimic. UV is forced evidence on Nightmare+. Makes UV prints disappear faster than normal, so scan constantly. Can leave a six-finger handprint (only ghost that does this outside of Mimic copying it) and double fingerprints on light switches.
Inconsistent UV, sometimes there, sometimes not, is itself the Obake tell. That 25% print-hiding chance creates exactly that pattern.
Two states, flipping every 2 minutes: Calm (1.4m/s, hunts at 10% sanity) and Aggressive (1.9m/s, hunts at 65% sanity). Always starts Calm. The wild part, it can switch states mid-hunt. If you're in a hunt and the ghost suddenly speeds up or slows down for no reason, that's your tell right there.
Very active near players and loves putting on a show. Sanity drain during ghost events is boosted by 20% when it happens directly in front of you. During manifestation events, double the chance of appearing in full ghost form versus any other ghost. Cannot do the airball ghost event, that floating fogball with the hiss and no footsteps? Instant Oni rule-out.
Oni is one of the easier ghosts to visually ID, it practically wants you to see it. Use that visibility to your advantage during hunts.
Hunts at 60% sanity normally, but can hunt at any sanity after blowing out 3 firelights regardless of your health. Prioritises extinguishing flames over triggering a crucifix, meaning a crucifix next to a lit candle can get completely ignored. And "any fire" counts: lit stove, map-design candles, even the igniter or matchbox in your hand all block a hunt.
Pack extra firelights. At $15 a pop they're basically free, they protect your sanity, and they're your primary Onryo ID tool all at once.
Staring at it drains your sanity at 0.5% per second within heartbeat range. Never appears in photos, not during events, not during hunts, not on a DOTS projector shot. Also produces zero static or glitch effect in ghost photos, which every other ghost does. Slow blink speed during hunts makes it harder to track visually. Can roam to random players, generating EMF 2 at the destination.
Don't stare at manifestations if you're suspecting a Phantom. Your sanity will crater fast. The sanity drain at close range is real but subtle enough that most players don't rely on it as a primary confirm.
Only ghost that throws multiple objects at once with actual force. Throws every 0.5 seconds during hunts. The "polty pile" test is the go-to: dump a bunch of objects in one pile and if they explode everywhere on a ghost interaction, that's a confirmed Poltergeist. Each item thrown near a player during the pile explosion drains 2% sanity. Important note: any ghost can levitate objects now, levitation alone means nothing. It's the forceful throwing that's exclusive.
Hits 2.5m/s in a hunt when player-carried electronics are active nearby. Can hunt at 60% sanity when there's a lot of gear turned on. Electronic interaction range is 15m versus every other ghost's 10m. Important: this does NOT apply to map electronics like TVs, house lights or the telephone, only player equipment.
The loudest heartbeat in the game. Raiju is the only ghost that dramatically amplifies your heartbeat sound during hunts and events, most experienced players use that to ID it before anything else. Flashlight on/off test while looping during a hunt is a known method too.
Turn off unnecessary electronics during hunts if you suspect Raiju. Use placed equipment over handheld to keep the speed boost from stacking against you.
1m/s when it can't detect you. The moment it spots you, immediately slams to 3m/s, no ramp-up, just instant. That's three times regular ghost speed and it doesn't get faster the longer you stay in view. When you break LoS it stops at the last place it saw you and resets. That stop is the only reason this ghost is survivable.
Hiding is THE counter. Revenant crawls at 1m/s when it can't see you, that's slower than you walk. NEVER try to outrun one in the open.
Hunts at 30-35% sanity, much lower than most ghosts, so you've got more time than you think. Won't perform ghost events AND won't hunt while you're in the same room. Ghost events almost always appear in shadow form. If you use a summoning circle and it shows only a shadow, that's very Shade-like behavior.
Shade is the safest ghost to investigate in person, it literally cannot hunt you in its own room. Set up tools, park yourself in there, and enjoy the peace while you gather evidence.
No special abilities whatsoever, the default ghost. Its one standout trait is that incense suppresses its hunts for 3 full minutes instead of the usual 1.5. Most of the time you identify a Spirit by eliminating everything else.
If nothing weird is happening and the evidence points nowhere exciting, it might just be a Spirit. Sometimes the answer really is that boring.
Hunts at 75% sanity early on, one of the highest thresholds in the game. Starts at 2.75m/s and slows all the way to 1m/s as it ages. Aging only happens while players are actually in the favourite room, so it won't passively slow down. Age changes roughly every 1-2 minutes. The opposite of Moroi, gets safer the longer you stay.
Thaye is most dangerous in the first few minutes. Do not rush the ghost room unprepared early on, wait it out and let it age a bit first.
Copies the abilities of other ghosts and swaps what it's mimicking every 30 seconds to 2 minutes. Speed changes to match whatever ghost it's currently copying. ALWAYS shows Ghost Orbs as fake evidence, on a 3-evidence game it technically shows 4, on Nightmare it shows 3, on Insanity it shows 2, and on no-evidence it still shows orbs. Cannot mimic actual evidence though, find Ghost Writing, EMF 5, or DOTS and you can rule Mimic out immediately.
The ultimate troll ghost. Behavior that doesn't match any single ghost profile, especially if it seems to change over the course of the contract, should always have you thinking Mimic.
Think of it as one ghost with two interaction zones, not two actual entities. Can do two interactions simultaneously, painting flies in one room while a plate launches in another. Speeds vary: slower twin at 1.5m/s, faster twin at 1.87m/s. Each hunt is a 50/50 which twin spawns, either at its current location or where it last did a large-radius interaction. Sharp frequent spikes on the activity monitor are a good indicator.
Speed difference between the two twins is subtle, 1.5m/s versus 1.87m/s is hard to feel. Don't rely on speed alone to call it. The simultaneous multi-room interactions are a much cleaner tell.
Never steps in salt, always, not sometimes. Can also teleport directly to any player, skipping all roaming steps entirely. Only ghost with this teleport ability. When it teleports it generates EMF 2 or 5 with no visible interaction in the room. Don't confuse this with Banshee or Phantom wandering, those ghosts physically walk toward you and leave a trail. Wraith just skips straight to you.
Wraith's salt immunity is permanent, unlike Gallu which only ignores salt when Enraged. If it's consistently avoiding salt across multiple passes, it's Wraith. If it's intermittent, think Gallu.
Hates noise. Can hunt at 80% sanity if players are talking in the same room, way higher than the standard 50-55%. During hunts though, its detection range drops to just 2.5m. Basically blind and deaf unless you're practically standing on top of it, which is why players call it the "dumb ghost."
Shut up near a Yokai. Seriously. Voice chat in or near the ghost room is how you get hunted at 80% sanity and wonder what happened.
The only ghost that can interact with the front door of the house outside of a hunt or event. Front door closes on its own mid-contract? That's a Yurei, confirmed, no further evidence needed. Also the only ghost interaction that can drain sanity by 50% in one shot, when it fully closes a door while you're nearby, you feel it. Can't partially open or close doors either, only fully open or fully shut. A door creaking halfway means you can instantly rule Yurei out.
Yurei is one of the best ghosts to incense-trap. Lock it down in the favourite room for 90 seconds and gather evidence in peace. Can get confused with Demon due to heavy sanity drain, but the door behavior tells them apart.
| Ghost | EMF 5 | Spirit Box | Writing | UV | Freezing | Orb | D.O.T.S |
|---|---|---|---|---|---|---|---|
| Banshee | |||||||
| Dayan | |||||||
| Demon | |||||||
| Deogen | |||||||
| Gallu | |||||||
| Goryo | |||||||
| Hantu | |||||||
| Jinn | |||||||
| Mare | |||||||
| Moroi | |||||||
| Myling | |||||||
| Obake | |||||||
| Obambo | |||||||
| Oni | |||||||
| Onryo | |||||||
| Phantom | |||||||
| Poltergeist | |||||||
| Raiju | |||||||
| Revenant | |||||||
| Shade | |||||||
| Spirit | |||||||
| Thaye | |||||||
| The Mimic | |||||||
| The Twins | |||||||
| Wraith | |||||||
| Yokai | |||||||
| Yurei |
Active electronics within 7.5m attract the ghost during hunts. Turn everything off when hiding. Yokai only has 2.5m photo camera attraction.
Each EMF 2-3 event only has a 33% shot at showing EMF 5 for evidence ghosts. Check interactions fast and often and don't rule it out too early.
Non-freezing ghosts bottom out at ~1°C. Freezing ghosts reach −10°C. Confirm only below 1°C. Tier I: wait for below 0°C due to ±3°C fluctuation.
Mimic ALWAYS shows Ghost Orbs as extra false evidence, even at 0 evidence settings. Orbs + SB + Freezing + UV = strongly suspect Mimic.
Standard no-hunt window is 90s. Spirit gets 180s. Demon only 60s. Time your incense carefully. This is one of the most reliable behavioral confirms in the game.
Don't scatter randomly. Create unavoidable lines in doorways with Tier II/III. Confirm traversal with motion sensors. Pristine salt = Wraith or enraged Gallu.
Prints last 2 min (1 min on Insanity). Right after a hunt ends, immediately scan every door and switch. Hunts generate a lot of touches and speed matters here.
Goryo only shows D.O.T.S on camera, not in-person. Always set up video camera watching projector and check from truck. Night vision helps dramatically.
Know your med restore by difficulty (40/35/30/25/20%). Track it on the truck monitor. That tells you whether hunts are starting early, which is key for Demon, Shade, and Yokai calls.
Event runs through Apr 21. Lucky Forest Minions decrease ghost speed 10% (stackable!). Need minimum x1.00 difficulty for event points.
CONFIRM favourite room before behavioral tests. Use temp decay + interaction clustering. Bad room ID invalidates everything. Orbs spawn in favourite room.
Break LoS, kill your electronics, and shut up (especially near a Yokai). Revenant will crawl if it can't see you. Deogen always knows where you are, so loop furniture instead of trying to hide.